NWN2 Transparency and Translucency

Throughout the forums and Vault and such I have seen many posts regarding the supposed lack of transparency and translucency in NWN2.  I can now confidently say these claims are completely false.  As you can see in the screen here, it supports it just fine and even gets some nice refraction and shading.  I will say that I have never been successful at adding an environment map for shininess to a semi-transparent placeable, but nor have I really tried.  I also don’t believe this could be accomplished for character armor simply because its a mass effect (no pun intended Bioware fans).  I may be wrong though, again.  I have never tried very hard.  I accomplished these 3 squares in 3 different ways.  The nearest is my own SEF.  There is a .dds texture with a 50% grey in the alpha, and then I set an SEF with a change alpha.  I them simply applied it to the model in the toolset.  The transparency will not show up until its in game.  I have seen transparency in the toolset before and I believe it had to do with where the SEF was placed in the file hierarchy, but I can’t remember.  The second cube is exactly the same but it has the NWN2 transparency added to it.  There is a smoke issue with the standard transparency so I never use it and my seems to shade and refract better.  The last cube is with no effect simply to demonstrate that an SEF needs to be added.  Here is the model properties:

type = rigd
trans = 1
addblend = 0
alphablend = 0

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~ by pdubulous on June 1, 2010.

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